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    Microsoft presents adaptive game controller for disabled people /Link

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    Published on 17 May 2018 at 05:53AM

    Twitter Linkedin Facebook Patient Jonah Karpman, left, watches as Mike Luckett of Warfighter Engaged plays during Craig Hospital's gaming night. The Xbox Adaptive Controller is the most flexible adaptive controller made by a major gaming company. The Xbox Adaptive Controller is the most flexible adaptive controller made by a major gaming company. Solomon Romney, right, a Microsoft Stores retail learning specialist, tests the Xbox Adaptive Controller in Copilot mode.  Warfighter Engaged founder Ken Jones Bryce Johnson, left, and Evelyn Thomas in Microsoft's Inclusive Tech Lab. Two Microsoft employees try out the Xbox Adaptive Controller. The Inclusive Tech Lab on Microsoft's campus in Redmond, Washington. Designer Mark Weiser, standing, created the packaging with accessibility features. The lab was created as 'an embassy for gamers with disabilities.' Kris Hunter, director of devices user research and hardware accessibility for Microsoft Experiences & Devices. Illustration of a person with a shoulder cast Feedback from gamers and advocates helped shape the controller's design. Illustration of a person in a wheelchair in front of a monitor Illustration of a person in a wheelchair in front of a monitor Illustration of a person in a wheelchair in front of a monitor Microsoft's packaging studio, where designers created the controller's unique box. April Dickerson, right, playing a game with a friend in 1997. Steve Spohn, right, chief operating officer of The AbleGamers Charity, with Jake Baldino of YouTube gaming channel Gameranx. Illustration of military man with a dog. Illustration of a boy holding an Xbox console. Illustration of a blind woman with a dog Digital render of the back of the Xbox Adaptive Controller Eirrace Snead, center, playing with the Xbox Adaptive Controller during a weekly gaming night at Craig Hospital in Colorado.








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